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Variants

You can activate and manage Variants within your project by using the Unreal Editor's Variant Manager UI. First, ensure that you have the Variant Manager plugin installed to enable this UI. Once you've enabled it you'll be able to see the Variant Manager panel that is divided into four columns. The left-hand column has an alphabetical list of Actors. To tie an Actor to a Variant simply drag the Actor to the Variant in the left-hand column. To debind an Actor simply right-click it in the list and select Unbind from the context menu.

In the column to the right, you'll see the Values panel. Click on a property and you'll be able to see its saved value. You can also record the current value by pressing the right-hand button. If you alter the value, the Variant will update the captured value and save the updated value for the property. The Level Viewport value won't be affected however the project will be saved. The Variant will then be able call the functions that are exposed by the bound Actor when the Variant activates.

Unlike the previous Variant Manager The Variant Manager can be able to capture properties that are exposed by Blueprints. These properties can then be automatically linked to Actors. You can also associate the properties of your actors to Variants. If the Variant is on, the property's captured value will match the Variant's value. If the Variant is off, the property's captured value won't be updated.

In the Values tab, you'll also see the constraints of the Variant that you're currently working on. If your Variant is set at 150 percent BOM, as an example you'll see that the car's model has also been set to 150 percent. This information can be used in your user interfaces. You can also toggle between different trim options for the Variant.

As with other components of Unreal Variants can also be edited and added to the project. Once you've created the Variant, bind it to an Actor and save it, the Variant Manager can be used to activate the Variant, or to modify the Actor's properties. To show the Variants in your interface you can use thumbnail pictures.
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