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작성자 Jai 작성일24-08-03 02:16

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Variants

Use the Unreal Editor's Variant Management UI to enable and manage Variants within your project. First, make sure that you have the Variant Manager plugin enabled to enable this UI. After you have enabled the Variant Manager Plugin you will be able to see the Variant Management panel. It is divided into four columns. On the left-hand column, you'll find a list Actors. Drag the Actor to the Variant in the left-hand column to bind it. To debind an Actor you must right-click on it in the list and choose Unbind from the context menu.

The Values panel is located in the right-hand column. Click on a property's name to view its saved value. You can also record the current value by clicking the right-hand button. When you alter the value the Variant will update the recorded value and save the updated value for the property. This won't affect the value in the Level Viewport, but it will be saved to your project. When the Variant is activated the Variant will have the ability to call the functions available to the bound Actor.

The Variant Manager can record the properties that Blueprints reveal, unlike the previous Variant Manager. These properties can then be automatically bound to Actors. You can also bind the properties of your actors to Variants. If the Variant is set to on the property's recorded value will be matched to the Variant's. If the Variant is off, the property's recorded value won't be updated.

You'll also be able view the constraints for the Variant that you are currently working on in the Values panel. If your Variant is set to 150% BOM, for example you'll see that the car's model has been set to 150%. You can use this information in your user interfaces. You can also switch between different trim options for the Variant.

Variants, like other components in Unreal can be edited and added into your project. After you've created the Variant, bound it to an Actor and saved it the Variant Manager can be used to activate the Variant or alter the Actor's properties. If you're developing an interface you can use thumbnail images to show the different Variants that you're working with.
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